The GTA 6 map: the state of Leonida

The darkest side of the sunniest place in America. Six regions are officially named. Tap any one to see what Rockstar has actually shown.

Where is GTA 6 set?

GTA 6 is set in the fictional state of Leonida, inspired by Florida, with a modern-day Vice City as its main city. Six regions are confirmed: Vice City, Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia and Mount Kalaga National Park.

Vice City is inspired by Miami and returns for the first time since Grand Theft Auto: Vice City in 2002. Rockstar has not published an official world map or any map size figure.

Interactive region explorer

Schematic map of the state of Leonida showing six confirmed regions

Schematic This is a simplified diagram, not an official map. Rockstar has not released an official world map. Region names come from official descriptions; their relative positions are community reconstruction.

Vice City

Confirmed

Metropolis

The neon heart of the state and the series’ first return since 2002.

A modern-day take on Miami and the main city of the game. Dense high-rise blocks, beachfront strips, suburban sprawl and the nightlife that built the Vice City name.

  • Beachfront strips
  • High-rise downtown
  • Suburban sprawl
  • Nightlife and clubs

Leonida Keys

Confirmed

Island chain

Where the game begins — a tropical island chain at the southern tip.

Rockstar’s Rob Nelson has said the game "starts way down here in the Keys" for its opening stretch. Jason lives and works here, running errands for local drug runners.

  • Boating and fishing
  • Stilt houses
  • Sandbars
  • Jason’s home turf

Grassrivers

Confirmed

Wetlands

Everglades-style wetlands threaded with airboat channels.

A sprawling swamp modelled on the Florida Everglades. Airboats are a dedicated vehicle class built for this region, and trailer footage shows alligators in the waterways.

  • Airboats
  • Alligators
  • Hidden channels
  • Swamp settlements

Port Gellhorn

Confirmed

Gulf-coast port town

Working-class docks, warehouses and gritty bars — prime heist territory.

A gulf-coast port town with a very different texture to Vice City: industrial waterfront, freight, and the kind of bars where a crew gets put together.

  • Docks and warehouses
  • Freight and shipping
  • Dive bars
  • Heist locations

Ambrosia

Confirmed

Inland heartland

Highway-stop country in the centre of the state.

Inland Leonida — diners, gas stations, billboards and long straight roads. Descriptions vary between highway-stop heartland and a more industrial, biker-leaning character.

  • Diners and gas stations
  • Billboards
  • Long highways
  • Biker presence

Mount Kalaga National Park

Confirmed

National park

Lush mountain wilderness on the northern fringes of Leonida.

Rockstar places this park on the northern edge of the state, with hunting, fishing and off-road trails — plus, in Rockstar’s own framing, hillbilly mystics and paranoid radicals.

  • Hunting and fishing
  • Off-road trails
  • Rugged terrain
  • Remote communities

All six regions compared

Every region Rockstar has officially named, with what it adds to the world.

Confirmed regions of Leonida in Grand Theft Auto VI.
Region Type What it brings
Vice City Metropolis The neon heart of the state and the series’ first return since 2002.
Leonida Keys Island chain Where the game begins — a tropical island chain at the southern tip.
Grassrivers Wetlands Everglades-style wetlands threaded with airboat channels.
Port Gellhorn Gulf-coast port town Working-class docks, warehouses and gritty bars — prime heist territory.
Ambrosia Inland heartland Highway-stop country in the centre of the state.
Mount Kalaga National Park National park Lush mountain wilderness on the northern fringes of Leonida.

How big is the GTA 6 map?

Rockstar has never published a map size. Fan reconstructions and one leak put the state at roughly twice the GTA 5 landmass, but no official figure exists and Rockstar has not released a world map either. Treat every size comparison you see as an estimate.

Two further things are commonly repeated as fact but are not confirmed: the county names circulating from leaks (Vice-Dale, Leonard, Kelly, Ambrosia, Mariana and Lummox), and the exact distances between regions. Rockstar has named the regions but not said how far apart they sit.

What is confirmed about structure: Rockstar's Rob Nelson has said the game "starts way down here in the Keys" for its first stretch, which places your opening hours in the Leonida Keys rather than Vice City itself.

Want the rest of the world detail? See confirmed gameplay mechanics for how you move through and interact with Leonida, or the characters who live in it.