“An Extended Look” ran just under half an hour, was captured in-game on a base PlayStation 5 rather than a dev kit, and released via Netflix and other platforms. It is the single most informative thing Rockstar has published about GTA 6.

Focus is the headline mechanic

A meter sits in the top-left of the HUD. Spending it slows time for finishing moves and surfaces enemy weak zones. It also reveals nearby objects and useful details, and makes it easier to stay out of the police’s path — so it is a traversal and stealth tool, not only a combat one.

Rockstar describes the combat as a serious step up from GTA 5, closer to Red Dead Redemption 2 with a dash of Max Payne 3. The footage backs that up: cover, slow-motion finishes, and weapons you can grab off the ground.

Quick-time events also appear in at least one fight — surprisingly old-school — and the prompt offers a choice of which button to press, implying branching outcomes.

Two protagonists, one bank account

The partner you are not controlling actually fights rather than standing around. Money and weapons are shared between Jason and Lucia across heists, and some missions let you pick whether you drive or shoot while your partner takes the other job. They share a safehouse.

Rockstar also says the relationship between them develops during ordinary play and exploration, not only in cutscenes.

The wanted system got smarter

Some pursuits now point you toward the most effective getaway route — though you are free to ignore it. More interestingly, the wanted meter stays partly active while you escape quietly, with sirens still audible as you try not to draw more attention. Escaping is a state you manage rather than a timer you wait out.

The world reacts to you differently

You can greet, taunt, provoke or defuse NPCs using an expanded version of the Red Dead Redemption 2 interaction system, and animations adjust dynamically to an NPC’s body size so interactions look natural.

Rockstar says the campaign deliberately encourages you to spend time discovering Leonida rather than pushing you to the next objective.